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May 2, 2017

Games Inbox: Mario Kart 8 Deluxe story mode, Prey demo impressions, and Tearaway Unfolded

Games Inbox: Does Mario Kart 8 Deluxe need a story mode?
Mario Kart 8 Deluxe – would a story mode make it even more perfect?

The morning Inbox has some tips for getting cheap PSVR games, as one reader worries about Marvel Vs. Capcom: Infinite’s backdrops.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

Racing story

I want to address your criticism of Mario Kart’s single-player (or lack thereof). I don’t think this is a valid criticism of a de facto multiplayer-only game. Nobody bemoaned the lack of multiplayer in Metroid Prime, because this is a fundamentally solo experience. Why then are games allowed to be single-player only but not multiplayer-only? During the technological stone age (i.e. before broadband Internet) gamers who lacked gaming friends may have had a valid complaint, but not now. If you can afford a games console then you can afford an Internet connection.

A real single-player Mario Kart mode would be just as derivative and silly as multiplayer Resident Evil 4. Bowser has kidnapped the Princess and Mario has to win a race to rescue her? Toad appears at the finish line announcing the Princess is in another Grand Prix?

Actually, a story mode might be quite amusing, but I would prefer to __play it split screen or online. Which demonstrates no matter how much effort the developers put into a hypothetical single-player mode, multiplayer will always be far better. Because Mario Kart is a fundamentally multiplayer-only game.
Phil Phil

GC: It’s not necessary, we agree, but there’s not need to argue against it. Also, there are plenty of multiplayer-only games that are not criticised for being so.

Beating Zelda

RE: Mario Kart 8 Deluxe first impressions. I’ve only just dipped into the easy 50cc, unlocking the first four gold cups with three stars, but I can already tell it’s shaping up to be a very addictive game. It’ll probably very quickly surpass the 100+ hours I’ve spent on Zelda.

Here are five things I’ve learnt or noticed so far.

1. There’s no limit to how high-pitched Charles Martinet can be when it comes voicing Mario… that start screen sounds like he’s being strangled!

2. Is simple black and white icons and text going to be Nintendo’s signature loading screen style for the Switch?

3. Rainbow Road has far more barriers than normal. Do they get taken away on the higher cc modes?

4. I still haven’t quite figured out the timing of the boost start yet.

5. The twisty camera angles make me angle my head to follow along even if I’m on a packed train with fellow commuters.

ttfp saylow (gamertag)
Now playing: Zelda Breath Of The Wild, Mario Kart 8 Deluxe, Gears Of War 4
PS: Could you or a helpful reader please provide the name for that Facebook group? After skipping the Wii U, I’ve felt I missed out a lot on the community banter and tournaments.

GC: We think it’s this page. As for Rainbow Road, there’s like three other versions of it in the game. We’re sure you’re find one you like.

Prêt à jouer

I was working split shifts all weekend, with only short breaks in between my shifts. That’s when it really hit me how accessible the Nintendo Switch is. It’s so quick and snappy to either walk over and pick up my Pro Controller if I want to __play on the TV or pick it up out of the dock if I want to play it handheld. It instantly turns on and boots up a game in less than a minute. Currently I am playing Mario Kart 8 Deluxe, having picked it up on Friday.

It got me thinking about my mobile phone. It’s always there ready to go, whenever I want to use it for something. The Switch does the same for gaming and it’s fantastic for having a busy adult lifestyle, whether you have a few hours or 10 minutes it’s ready to go whenever I am. Xbox One and PlayStation 4 are pretty fast at booting up but I just find the Switch so much easier to jump on whenever I want.

Mario Kart 8 Deluxe is fantastic. I missed it on the Wii U. Loving it, it looks great on the Switch whether playing on the TV or in handheld and plays beautifully at 60fps. I picked up a pack of two official steering wheel attachments for my Joy-Cons so me, my daughter, and my boy played three players with me using my Pro Controller. We had an absolute blast and my daughter is disabled, but the Smart Steering stopped her from falling off the track; auto accelerate and motion controls also makes it easy for her to play and have fun with us.

Great feature of the Switch release, as normal controls, or even just having to accelerate and brake, her reaction speeds are not fast enough. But with the game doing that for her, all she has to do is turn the wheel left and right so it makes it very accessible to her. Whilst she might not have a shot at winning she can have fun in the middle of the pack at 50cc, whilst me and my boy do battle for first place! Last race was a doozy, he was first and I green-shelled him on the last corner and snatched victory!
Big Angry Dad82 (gamertag)
Switch Friend Code: SW-0935-4027-5314

E-mail your comments to: gamecentral@ukmetro.co.uk

Shop around

I’m a huge fan of PlayStation VR, and an old Descent player. In fact, I used to love the full movement in 3D space in Descent on my trusty old 486 DX2 66 PC with a massive 8MB of RAM! I was pretty good at it too. StarBlood Arena looks like its spiritual sequel, so I wanted to buy it.

However, its price was putting me off – as you rightly indicated in your review. I found that it is cheapest online, but still £28. Then I found that various eBay sellers are selling the US version for £17 delivered! The PlayStation 4 is not region-locked for games, so I snapped a sealed new one up for £16.99 delivered.

The point being that gamers, and PlayStation VR gamers in particular, should always check out prices for US versions just in case there is a huge price difference.
KhalsaBlade (gamertag /NN ID)/Akali (PSN ID)/Blade (Steam ID)

True legend

Not exactly a particularly noteworthy topic of late, but can we all just take a minute to appreciate just how amazing Rayman Legends truly is? It really didn’t get nowhere near as much acclaim as it deserved, certainly commercially and critically, to an extent. In my opinion, it’s the greatest 2D platformer since Super Mario World, and I’d put it up there with the Galaxy games as being the pinnacle of post-N64 platformers.

The music is incredible, as is the level design and gameplay. More than anything though, it’s just so much fun. It’s one of those games that you just can’t help playing with a big, stupid grin on your face. I wish more people bought it as now we’re never likely to see a sequel. Anyone reading this who hasn’t played it, please do!
Gary

GC: It is getting re-released on Switch though.

Unfolding pleasure

Have just finished Tearaway Unfolded, free with PlayStation Plus in March.

I have to say this was not my typical kind of game at all, and I found the controls quite atrocious at times, along with some other frustrations. However, I played it to completion, as I continually found myself quite blown away by the amount of originality and creativity in this game. A fantastic example of the unique qualities of interaction which only the media of gaming can provide.

It was great fun using the companion app to introduce photos of my kids into the game, and the paper world and its associated puzzle-solving was amazing. Figuratively and quite literally, art.
And I hear the original PS Vita version was better!
ameisa (PSN ID)

Shocking claim

Thank god Bethesda chose to release a demo of Identikit First-Person Game 73 (most people can refer to it as Prey if they like).

They’ve just saved me £50. Been there, done it bought the T-shirt which has worn out from over wearing and constant washing.

Yawn.

I assume Arkane Studios decided to slap a BioShock/sci-fi coat of paint on Dishonored and call it a day, it’s so very 2007 has anyone told them it’s 2017?
Phil Spearpoint

GC: Regardless of whether the game’s any good or not, suggesting that slow-paced action role-players like Dishonored are commonplace seems a rather odd thing to do. What were the other 72, according to you?

Catch up on every previous Games Inbox here

The basics

Great to finally see some news and gameplay for Marvel Vs. Capcom: Infinite. Really enjoyed your interview with Mike Evans and Peter ‘Combofiend’ Rosas and have to say it’s looking good so far, in my opinion. Although I have noticed a few nags from people about the character roster so far, as most of the announced ones are from previous Marvel Vs. Capcom games, which is a bit harsh really. I’m sure more new characters will be announced during the summer (E3, Comic-Con, etc.) I’m also delighted that they are bringing back a control scheme similar to Marvel Vs. Capcom 2.

I have to say that with Chris Redfield confirmed that really slims the chance of Leon S. Kennedy making the cut. Any hints about that from the devs?

The only issues I have so far is the in-game HUD and the bland stages, but I am watching via YouTube videos and the game is still in development. So hopefully that will change by the time it launches. Did they look that noticeably bad during live gameplay GC?
Anon

GC: They were a bit boring to be honest, but like the characters the backdrops were just the obvious ones that would have to be in the game anyway and aren’t worth making a fuss about on their own. We’re sure there’s much more exciting announcements to come, although we got no hint of Leon.

Inbox also-rans

You’ll be pleased to hear that de Blob is now on PC.
Thomas

GC: Better late than never, we guess.

Have you seen anything of Hover: Revolt Of Gamers? It’s on early access on PC. Looks like a Jet Set Radio future clone. It’s also coming to consoles, which is great. It looks interesting.
bigdaddy watt

GC: The trailer certainly looks promising.

This week’s Hot Topic

The subject for this weekend’s Inbox was suggested by reader Steiner, who asks how much money do you spend on gaming a month?

Do you have a specific budget that you stick to, or some other kind of system to make sure you don’t spend too much at once? What do you do when multiple games come out at the same time? And do you try and have money in reserve for the launch of new consoles and other hardware?

What percentage of your games do you buy for full price and how much do you take advantage of sales? Do you resell your games or buy second-hand, and how are your habits changing as digital downloads become more prominent?

E-mail your comments to: gamecentral@ukmetro.co.uk

The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Letters are used on merit and may be edited for length.

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Mario Kart 8 Deluxe hits UK number one, is fastest-selling Mario Kart ever in US

Mario Kart 8 Deluxe hits UK number one, is fastest-selling Mario Kart ever in US
Mario Kart 8 Deluxe – putting Nintendo back on top

The Switch’s first major post-launch game has been a bigger hit than expected, as Nintendo are forced to airlift in more consoles.

Nintendo has earned themselves their first UK number one since Pokémon White on the DS, way back in 2011. Mario Kart 8 Deluxe topped both charts and is the first time any game in the series has been at number one since Mario Kart Wii in 2008.

The game’s release came at the same time as a new wave of stock for the Nintendo Switch console, which also saw Zelda: Breath Of The Wild shoot back up the chart.

The game’s success hasn’t been limited to the UK though, with Nintendo of America revealing that the game sold 459,000 copies on launch day alone in the US – including both retail and digital.

That made Mario Kart 8 Deluxe the fastest-selling game in the series, beating the 433,900 record previously held by Mario Kart Wii. That also means an attach rate of 45%, which is hugely impressive on any scale but especially given many Switch owners may have owned the game on Wii U.

Mario Kart Wii is the best-selling non-bundled, single format game of all time, with lifetime sales of around 37 million. The only non-bundled games that have sold more are the multiformat Grand Theft Auto V and Minecraft. There are only 2.74 million Switch consoles in existence so far though, so the game would have to have very long legs to get anywhere near that total.

It’s not exactly a bad start though, and the Switch has been selling so well in the US that Nintendo has resorted to shipping new stock in by air. This is more expensive, but Nintendo has judged the extra $45 loss per console worth it to avoid disgruntled would-be customers (which will hopefully put an end to the usual artificial shortage conspiracies).

Back in the UK charts, the second highest new release of the week was Sniper Ghost Warrior 3, although Chart-Track gives no indication of how well it sold in comparison to its predecessors or Mario Kart.

It’s nice to see indie game Little Nightmares come in within the top five of both charts though, despite being the sort of title that is usually digital-only.

But horror game compilation Outlast Trinity is also an indie game that was previously only available online, and yet managed to come in at number 14 in the all-formats chart.

Finally, Puyo Puyo Tetris entered the charts at number 18, with the Switch version selling 74% of all copies – compared to just 26% on PlayStation 4.

This week’s big new release is Bethesda’s Prey on Friday, which given the heavy marketing at the moment has a good chance of going straight to number one next week.

UK individual formats chart – 29 April

1 (-) Mario Kart 8 Deluxe (NS)
2 (-) Sniper Ghost Warrior 3 (PS4)
3 (12)The Legend Of Zelda: Breath Of The Wild (NS)
4 (1) Horizon Zero Dawn (PS4)
5 (-) Little Nightmares (PS4)
6 (3) Grand Theft Auto V (PS4)
7 (-) Sniper Ghost Warrior 3 (XO)
8 (8) Forza Horizon 3 (XO)
9 (5) Grand Theft Auto V (XO)
10(10)Call Of Duty: Infinite Warfare (PS4)

UK all formats chart – 29 April

1 (-) Mario Kart 8 Deluxe (NS)
2 (-) Sniper Ghost Warrior 3 (PS4/XO/PC)
3 (2) Grand Theft Auto V (PS4/XO/360/PS3/PC)
4 (-) Little Nightmares (PS4/XO/PC)
5 (10)The Legend Of Zelda: Breath Of The Wild (NS/Wii U)
6 (4) Lego Worlds (XO/PS4)
7 (1) Tom Clancy’s Ghost Recon: Wildlands (PS4/XO)
8 (8) Call Of Duty: Infinite Warfare (PS4)
9 (3) FIFA 17 (XO/PS4/360/PS3)
10(6) Horizon Zero Dawn (PS4)

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Zelda: Breath Of The Wild DLC detailed – hard mode, survival mode, and more

Zelda: Breath Of The Wild DLC detailed – hard mode, survival mode, and more
How have you survived till now without this outfit?

Nintendo has revealed the contents of Zelda’s first DLC pack, including a way to find all Koroks and a chance to dress up as Tingle.

Like most major games nowadays Nintendo announced that The Legend Of Zelda: Breath Of The Wild would have DLC before the game was even out. The season pass is a relatively modest £17.99 and includes two DLC packs: a smaller one in the summer and a larger one around Christmas.

And now for the first time Nintendo has detailed exactly what the first pack includes, although there still isn’t a specific release date.

A lot of the extras are based around completing the game 100%, with the Hero’s Path mode allowing you to see everywhere you’ve been in the last 200 hours, and thereby get an idea of where you might have missed something.

Meanwhile, the Korok Mask shakes whenever you’re near a Korok location, to give you a better chance to find all 900 (!). There’s also a Travel Medallion that allows you to create an ad hoc fast travel point.

Hard mode sounds a bit underwhelming to be honest
Hard mode sounds a bit underwhelming to be honest

Arguably the biggest appeal of the game though is Hard mode, where enemies are all one level harder than usual, have higher maximum levels, and gradually regain health. Although the official website doesn’t mention any other changes beyond treasure chests floating in the sky.

The other gameplay change is a survival mode called Trial of the Sword. You start this without any equipment or weapons, and advance through 45-ish rooms until you get to the Master Sword.

And finally, there are eight new pieces of armour based on characters and costumes from previous Zelda games. These include three-piece sets based on Tingle and a Phantom from DS game Phantom Hourglass, as well as Majora’s Mask and Midna’s helmet from Twilight Princess.

This should definitely come in handy
This should definitely come in handy

There’s no new information on what the second DLC pack includes, with the original announcement confirming only a new original story, new dungeon, and ‘additional challenges’.

There is a new, free, patch today though, that lets you __play the game with audio in any of nine languages, regardless of what the in-game text is. They are Japanese, English, French, French Canadian, German, Spanish, Latin American Spanish, Italian, and Russian.

There are also rumours of a new Nintendo Direct next week, at least in Japan, which may have something to do with the DLC. Or maybe not…

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April 24, 2017

‘Rocket League’ Hits 30 Million Players

Rocket League

(Rocket League/Twitter)

Rocket League, the popular sports car soccer simulator, hit 30 million players today, the game’s official Twitter account announced. The game launched back in 2015 for PS4 and PC while it took until early 2016 for an Xbox One version. This does not mean 30 million copies sold because the 30 million includes guest accounts and players with multiple accounts.

By August 2015, Psyonix, Rocket League’s developer, announced over one million copies of the game had been sold on Steam as reported by GameSpot. The game started out as a digital only title but eventually received a physical release thanks to the help of 505 Games, which also produced physical copies of Terraria and Stardew Valley.

Gamesindustry.biz reported the physical version of the game has sold over one million copies while over 9.5 million copies of the game have been sold through Steam, PSN and Xbox Live. Psyonix also says the majority of physical copy buyers are new gamers and not just existing players picking up a physical version. The vast majority of sales still come from digital downloads.

Rocket League has remained one of Steam’s most played games since its release, averaging about 50,000 players concurrently on average. Dualshockers reported Rocket League had 25 million players as recent as January so the number has increased by five million in just a couple months. The Steam version of the game features cross-platform __play with PS4 players so the player base is even larger on those two platforms.

Rocket League recently announced a DLC pack that gives players the chance to use cars from the newest installment of The Fast and the Furious series that’s in theaters now. Psyonix announced a new collaboration with Universal Studios for Rocket League‘s new The Fate of the Furious DLC, and let’s players use Dom Toretto’s car, the Dodge Ice Charger, as a new playable car for $1.99. Players are also given six decals: Clean Cut, Crazy Sandwich, Flames, Rakugaki, Rally, and CCCXL. The DLC became available April 4.

Psyonix has also considered a Nintendo Switch version. Psyonix vice president Jeremy Dunham said they are looking into the possibility in a statement to IGN.

Just like all the other platforms, we are evaluating it. We’re looking to see what the technical requirements are. We’re looking to see what kind of true community demand there is. We’re looking to see how it would benefit the community as a whole. So we’re still in that evaluation phase. It’s definitely too early to say that it wouldn’t happen, but it’s also definitely too early to say that it would.

Xbox Plans to Make Reviews “More Meaningful”

Xbox One S

A current loophole in the Xbox review system is the ability to review games that you have pre-ordered but not actually played yet. A post by Reddit user “funinsungorun” pointed out this flaw regarding the pre-order of Star Wars Battlefront 2 and the slew of five-star reviews given to the game. This causes the score of the game to be artificially boosted or lowered despite nobody having played it yet. This obviously is not a good thing to see a score for a game that isn’t available yet.

This has been a problem dating back to at least 2014, as shown by this thread that criticizes the ability to rate games just because you pre-order them.

A different user on Reddit pointed this out to Major Nelson and he mentioned the team was aware of the problem and was meeting about it today. Major Nelson then got back to the thread and told users about the meeting.

Quick update: Had the meeting…the team is aware. They also have a plan to address this and make reviews more meaningful. I can’t say much more but it could include some suggestions from this thread ;)

This has been a known concern for quite some time so it’d be surprising if the system doesn’t get changed to only allowing reviews on games you’ve played but we will have to wait and see. An article by Kotaku last year pointed out this flaw and how it plagues both the Xbox One and PS4 stores. The article showed Halo Wars 2 had 901 five-star ratings despite being months away from release.

Gears of War 4

(Gears of War 4 Windows Store Page)

There aren’t any clear-cut statistics on people who base their decisions to buy a game solely on these reviews but it does seem counter-intuitive to allow this type of reviewing to continue. Major Nelson makes it sound like a fix is on the way since the meeting was already scheduled.

Major Nelson has had a Reddit account for a year and a half now and has been listening to the community and has actually been active in it as well as evidenced by his comment history on the social media platform.

The Xbox team encourages users with concerns to voice them using the Xbox Feedback program which allows users to ask questions and get responses from the team. Users are also able to use the program to vote on which backwards compatible games they’d like to see next.