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April 6, 2017

Yooka-Laylee pre-launch patch fixes camera and frame rate

Yooka-Laylee pre-launch patch fixes camera and frame rate
Yooka-Laylee – will the patch be a game changer?

If you’ve been upset to hear about all the problems with Yooka-Laylee it seems many of them may be fixed before the game is even out.

Yooka-Laylee isn’t released until next Tuesday, and yet for some reason the review embargo was a whole week earlier. That usually means the publisher is very confident in the game’s reception, and yet Yooka-Laylee has had amongst the most mixed reviews we’ve seen all year.

We generally liked it in our review, although we did note the uneven frame rate and the rather too old school camera system.

The odd thing is those issues are apparently being fixed in a pre-release patch. Which begs the question of why didn’t they just move the review embargo until after the patch was ready?

The patch is already out for the Xbox One version, but we reviewed the game on PlayStation 4 – so we’ll have to wait a few days until we see how much it solves the problems.

But this is the official list of fixes according to developer Playtonic:

  • [Fixed] Camera will become locked in place after completing Gravity Room challenge in Galleon
  • [Fixed] Grappling the seeds as they break in Planker’s challenge causes erratic behaviour in Moodymaze Marsh
  • [Fixed] Game softlocks and has to be reset if the player leaves the course and faints during the Nimble race in Tribalstack Tropics
  • [Fixed] Softlock will sometimes occur on the Hub C slide if the player faints at the same moment as the timer reaching zero
  • [Fixed] If the player leaves Brreeeze Block’s room in the Icymetric Palace in Glitterglaze Glacier but remains in the world and returns to the same room then the isometric camera will be deactivated
  • [Fixed] If player is killed by a bizzy in hub B and knocked back into the archive door at the exact same time, the screen will still transition. When the player respawns, they will be unable to move
  • Performance improvements to various camera transitions in the introductory cut scene
  • Performance improvements to Shipwreck Creek and Hivory Towers. Various areas have been improved including camera movement
  • Performance improvements when using the light beam in the Icymetric Palace within Glitterglaze Glacier
  • Performance improvements during the House of Cards ball roll course in Capital Cashino
  • Performance improvements in the Bee-Bop arcade game

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